Gamification in higher education as a modern pedagogis approach
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Дата
2018
Автори
Andrieieva, A. S.
Trybulkevych, К. Н.
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Анотація
In this article, the author is considering the possibility of combining gaming technologies with the learning process in higher education. Gaming is considered as a process of involving students in scientific activities and improving their motivation. The main elements of gamification, game mechanics and successful examples of embedding of gamification into the classroom are described.
Опис
Andrieva, A. S. Gamification in higher education as a modern pedagogis approach / A. S. Andrieva, K. H. Trybulkevych // Матеріали Всеукр. студент. наук.-практ. конф. "Проблеми соціально-гуманітарних наук", 7 груд. 2017 р. – Одеса : Купрієнко СВ, 2018. – P. 3–7.
Ключові слова
gamification, higher education, motivation, learning process, students’ engagement